CodeBase Entries
Welcome to our CodeBase where you can search through DarkBASIC, DarkBASIC Professional and AppGameKit source code covering a wide range of topics from full games to demo effects to object loaders.
All registered users can submit their own code from their account page, so why not contribute?
| CodeBase Description | Category | |
|---|---|---|
|
A black background, with early Atari VCS (2600) type font displaying the system time in the center of the screen. I imagine this could be used as a screen saver. Version: 0.5
Created: 28th Mar 2013 21:25
|
Display |
|
This is a very simple quiz game framework. Use this to learn about types, arrays, while loops and music file usage. Version: 1.0
Created: 23rd Mar 2013 11:56
|
Complete Applications |
|
This code will take a 2d heightmap and generate a .obj file from it. Then it will load the file and apply textures as well as a detail shader to it. The code was originaly created for AGK tier 1 by MikeMax Version: 1.0
Created: 16th Mar 2013 11:39
|
3D Effects |
|
GFT# is getframetime() The simple put in your own turn and movements speed in floats. Version: 1.0
Created: 23rd Feb 2013 08:18
|
Collision |
|
I have only converted this from dbp by another author todd riggins. Version: 1.0
Created: 20th Feb 2013 17:48
|
Basic 2D |
|
Host/Client Network transfer test Version: 1.0
Created: 19th Feb 2013 10:52
|
Complete Applications |
|
Sometimes do you only want to display a score and this is a simple way of doing it with sprites. As it allowes you to use multiple types of fonts on screen at once with little memory usage. Version: 1.0
Created: 10th Feb 2013 17:09
|
Sprite |
|
spinning red cube my first 3d program trying the 3d part in agk. using a camera,creating a red cube,make a directional light, rotating the cube around y axis in front of camera. Version: 1.0
Created: 10th Feb 2013 15:54
|
Complete Applications |
|
- Calculates duration between 2 sets of date-time. - Returns time elapsed in seconds. - Useful for projects involving time calculation based on system time. E.g. games like Animal Forest where activity must occur even after exiting the game. Version: 2.0
Created: 3rd Feb 2013 22:05
|
Functions |
|
List the functions from selected .agc files. Version: 1.0
Created: 31st Jan 2013 13:53
|
Complete Applications |
|
BEWARE! If meta data such as artist's name, track title, etc. is stored in the beginning of the file these functions will not work. LoopWav(filename$,iNum_loops,iOffset,iVolume,iDecay_rate) GetWavChannels(filename$) GetWavSampleRate(filename$) GetWavLength(filename$) Version: 1.0
Created: 30th Jan 2013 01:50
|
Sound |
|
point snap & linecross Version: 1.0
Created: 26th Jan 2013 08:18
|
Functions |
|
It shrinks an images size and memory usage at runtime. Version: 1.0
Created: 18th Jan 2013 04:48
|
2D Effects |
|
set of function for tile-based rendering Version: 1.0
Created: 13th Jan 2013 17:42
|
Functions |
|
make another object as a limb to another. Version: 1.0
Created: 4th Jan 2013 20:04
|
Limb |
|
Gta is the new one not the one coming out in 2013 I hope you like it Version: 1.0
Created: 28th Dec 2012 20:44
|
Complete Applications |
|
Action game by Zain Raza Version: 1.0
Created: 22nd Dec 2012 10:14
|
Complete Applications |
|
[PART 2 OF 2] This demonstrates the concepts of Part 1 in action. Version: 1.0
Created: 24th Nov 2012 09:50
|
File |
|
[PART 1 OF 2] Basic introductory to encryption concepts. Version: 1.0
Created: 24th Nov 2012 09:32
|
File |
|
Using no complex maths, revolve planets! Version: 1.0
Created: 10th Nov 2012 04:14
|
Basic 3D |
|
Quick sort method for shifting data in arrays to group items together and place blank elements (indices) outside. This is NOT for deleting array elements. Version: 1.0
Created: 9th Nov 2012 05:17
|
Core |
|
firewall software silent and MODIFIABLE by command line disconntinued Version: 1.0
Created: 3rd Nov 2012 04:12
|
Miscellaneous |
|
If you want to shuffel cards, use this. Change "COUNT=10" in the number of cards you have/want. Hard to find on the internet, so made one myself for darkbasic classic. Version: 1.0
Created: 3rd Nov 2012 04:03
|
Math / Physics |
|
blurs none and faster proceed less chaff Version: a.b
Created: 2nd Nov 2012 00:00
|
File |
|
sync when and how to sync and how many Version: az.zz
Created: 1st Nov 2012 23:11
|
Miscellaneous |
|
zrotate camera keeping up/down left/right at same screen co/ord Version: 1.0
Created: 13th Oct 2012 11:00
|
Complete Applications |
|
here of course is another short description Version: 1.0
Created: 10th Oct 2012 20:33
|
3D |
|
Memory Game in which you must guess the pair of identical images But with a variation... Version: 1.0
Created: 3rd Oct 2012 16:09
|
2D |
|
This code shows how to create an animated sprite and then play it whenever the mouse is clicked. When not playing the sprite is hidden . Version: 1.0
Created: 9th Sep 2012 12:55
|
2D Effects |
|
Game like Mastermind,but I have used numbers Version: 1.0
Created: 7th Sep 2012 17:21
|
Complete Applications |
