; Spawn our children types from this Parent
Type tPlayer as BasicObject
CurrentLevel,HighestLevel,LastRestartLevel
; and any other unique fields to the player
EndType
Type tPlayerBullet as BasicObject
FiredFromPlayer,DamageLevel
; etc etc
EndType
Type tAlien as BasicObject
BrainType, AnimationMode
; etc etc
EndType
; Create the arrays to hold our lists of objects
Dim Players(2) as tPlayer
Dim PlayerBullets(50) as tPlayerBullet
Dim Aliens(100) as tAlien